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Esports · League of LegendsLoL

LoL: Mental Rush vs SK Gaming Avarosa (BO5) - LGC Rising Playoffs

Live · in play000-000|1-2|Bo54/5

$62.1K
$62.2K
300
$61.9K
$139.6K

Moneyline

QuestionYesNo24h volume
Match Winner54.0¢46.0¢$14.3K

Child Moneyline

QuestionYesNo24h volume
Game 1 Winner0.1¢100.0¢$12.9K
Game 2 Winner100.0¢0.1¢$12.2K
Game 4 Winner100.0¢0.1¢$11.8K
Game 3 Winner0.8¢99.3¢$10.7K

Totals

QuestionYesNo24h volume
O/U 4.5 Games98.0¢2.1¢$105.43
O/U 3.5 Games99.6¢0.4¢$6.00

Both Teams Baron

Both Teams Dragon

Odd Even Total Kills

Penta Kill

Quadra Kill

Both Teams Inhibitors

Event facts

Category
Esports · League of Legends
Series
League of Legends · daily
Fee
5% × p × (1−p) · taker only · 15% maker rebate
UMA bond
$250
Resolver
UMA CTF Adapter (sports)
Questions
13 open · 24 never traded
Fills, last 24 h
1,550
Polymarket-reported 24h volume
90,284 shares
  1. Created
  2. First trade
  3. Kick-off

Market details

Category
Esports
Polymarket tag
LoL
Discipline
Esports
Polymarket series
League of Legends
Teams
Mental Rush vs. SK Gaming Avarosa

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How does this event settle?

Rules, as written by Polymarket

This market refers to the LoL Semifinal 2 match between Mental Rush and SK Gaming Avarosa in the LGC Rising Playoffs, initially scheduled for October 19, 2026 at 12:00 PM ET. This market will resolve to "Mental Rush" if Mental Rush win the match against SK Gaming Avarosa. This market will resolve to "SK Gaming Avarosa" if SK Gaming Avarosa win the match against Mental Rush. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 19, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Each question is its own Yes/No market: a share of the side that wins pays 100¢, the other side pays 0¢.

The result is checked against youtube.com. Open the source

It can settle from Oct 19, 2026 22:00 UTC; trading can go on after that until the result is final.

Prices as of Oct 19, 2026 19:35 UTC; volume from on-chain fills over the last 24h. Trading data is ours; event metadata comes from Polymarket. Not affiliated with Polymarket · Not investment advice.