Rainbow Six Siege: Cloud9 vs 100 Thieves (BO3) - North America League Stage 2 Playoffs
Settled
- $5.9K
- 5
- —
- $2.6K
Moneyline
| Question | Yes | No | 24h volume |
|---|---|---|---|
| Match WinnerNO | 0.0¢ | 100.0¢ | $4.2K |
Child Moneyline
| Question | Yes | No | 24h volume |
|---|---|---|---|
| Game 2 WinnerNO | 0.0¢ | 100.0¢ | $1.4K |
| Game 1 WinnerNO | 0.0¢ | 100.0¢ | — |
Map Handicap
| Question | Yes | No | 24h volume |
|---|---|---|---|
| Game Handicap: C9 (-1.5) vs 100 Thieves (+1.5)NO | 0.0¢ | 100.0¢ | $40.00 |
Totals
| Question | Yes | No | 24h volume |
|---|---|---|---|
| O/U 2.5 GamesNO | 0.0¢ | 100.0¢ | — |
Event facts
- Category
- Esports · Rainbow Six Siege
- Series
- Rainbow Six Siege · daily
- Fee
- 5% × p × (1−p) · taker only · 15% maker rebate
- UMA bond
- $250
- Dispute window
- 30 minutes
- Resolver
- UMA CTF Adapter (sports)
- Questions
- 5 settled
- Fills, last 24 h
- 136
- Polymarket-reported 24h volume
- 9,518 shares
- Created
- First trade
- Kick-off
Market details
- Category
- Esports
- Polymarket tag
- Rainbow Six Siege
- Discipline
- Esports
- Polymarket series
- Rainbow Six Siege
- Teams
- Cloud9 vs. 100 Thieves
Who is trading this event
How does this event settle?
Rules, as written by Polymarket
This market refers to the Rainbow Six Siege Upper bracket final match between Cloud9 and 100 Thieves in the North America League Stage 2 Playoffs, initially scheduled for October 15, 2026 at 5:00 PM ET. This market will resolve to "Cloud9" if Cloud9 win the match against 100 Thieves. This market will resolve to "100 Thieves" if 100 Thieves win the match against Cloud9. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 15, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Each question is its own Yes/No market: a share of the side that wins pays 100¢, the other side pays 0¢.
5 of the 5 have already settled No.
The result is checked against twitch.tv. Open the source
Volume from on-chain fills over the last 24h. Trading data is ours; event metadata comes from Polymarket. Not affiliated with Polymarket · Not investment advice.