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Esports · Valorant

Valorant: KRÜ Blaze vs Team Liquid Brazil (BO3) - VCT Game Changers Championship Playoffs

Live · in play000-000|1-0|Bo32/3

$42.0K
$42.0K
186
$62.2K
$60.9K

Moneyline

QuestionYesNo24h volume
Match Winner45.5¢54.5¢$27.5K

Child Moneyline

QuestionYesNo24h volume
Map 1 Winner100.0¢0.1¢$7.6K
Map 2 Winner34.5¢65.5¢$276.14

Map Handicap

Totals

QuestionYesNo24h volume
O/U 2.5 Games65.5¢34.5¢$70.45

Round Over Under Game 1

Round Handicap Game 1

Round Handicap Game 2

Round Over Under Game 2

Round Handicap Game 3

Round Over Under Game 3

Event facts

Category
Esports · Valorant
Series
Valorant · daily
Fee
5% × p × (1−p) · taker only · 15% maker rebate
UMA bond
$250
Dispute window
30 minutes
Resolver
UMA CTF Adapter (sports)
Questions
26 open · 13 never traded
Fills, last 24 h
447
Polymarket-reported 24h volume
63,016 shares
  1. Created
  2. First trade
  3. Kick-off

Market details

Category
Esports
Polymarket tag
Valorant
Discipline
Esports
Polymarket series
Valorant
Teams
KRÜ Blaze vs. Team Liquid Brazil

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How does this event settle?

Rules, as written by Polymarket

This market refers to the Valorant Lower Bracket Quarterfinal 1 match between KRÜ Blaze and Team Liquid Brazil in the VCT Game Changers Championship Playoffs, initially scheduled for October 28, 2026 at 5:00 PM ET. This market will resolve to "KRÜ Blaze" if KRÜ Blaze win the match against Team Liquid Brazil. This market will resolve to "Team Liquid Brazil" if Team Liquid Brazil win the match against KRÜ Blaze. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 28, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Each question is its own Yes/No market: a share of the side that wins pays 100¢, the other side pays 0¢.

The result is checked against twitch.tv. Open the source

It can settle from Oct 29, 2026 01:45 UTC; trading can go on after that until the result is final.

Prices as of Oct 28, 2026 20:38 UTC; volume from on-chain fills over the last 24h. Trading data is ours; event metadata comes from Polymarket. Not affiliated with Polymarket · Not investment advice.