Rainbow Six Siege: DarkZero Esports vs Virtus.pro (BO3) - BLAST R6 Major Osaka Phase 3 - Playoffs
Live · in play000-000|1-1|Bo33/3
- $10.1K
- $10.1K
- 106
- $6.2K
- $14.0K
Where holders with a record are, by question
as of 02:15 UTC12 wallets with a positive Esports record hold $50 or more on this event.
- Match Winner88.3¢Yes 4 · $382 · paid 52.1¢No 8 · $893 · paid 50.8¢
- Game 2 Winner0.1¢Yes noneNo none
- O/U 2.5 Games100.0¢Yes noneNo none
- Game Handicap: VP (-1.5) vs DarkZero Esports (+1.5)50.5¢Yes noneNo none
Measured 1 Sep to 13 Nov 2026: a positive Esports record beat the price paid by 1.38¢ a share (others −0.22¢; 1.32M positions). Their side has not beaten the price (506 markets). How we measured
Moneyline
| Question | Yes | No | 24h volume |
|---|---|---|---|
| Match Winner | 88.3¢ | 11.7¢ | $8.5K |
Child Moneyline
| Question | Yes | No | 24h volume |
|---|---|---|---|
| Game 2 Winner | 0.1¢ | 100.0¢ | $205.25 |
| Game 1 WinnerYES | 100.0¢ | 0.0¢ | $1.3K |
Totals
| Question | Yes | No | 24h volume |
|---|---|---|---|
| O/U 2.5 GamesQuiet | 100.0¢ | 0.1¢ | — |
Map Handicap
| Question | Yes | No | 24h volume |
|---|---|---|---|
| Game Handicap: VP (-1.5) vs DarkZero Esports (+1.5)Quiet | 50.5¢ | 49.5¢ | — |
| Game Handicap: DZ (-1.5) vs Virtus.pro (+1.5)Quiet | — | — | — |
Event facts
- Category
- Esports · Rainbow Six Siege
- Series
- Rainbow Six Siege · daily
- Fee
- 5% × p × (1−p) · taker only · 15% maker rebate
- UMA bond
- $250
- Dispute window
- 15 minutes
- Resolver
- UMA CTF Adapter (sports)
- Questions
- 4 open · 1 settled · 1 never traded
- Fills, last 24 h
- 298
- Polymarket-reported 24h volume
- 14,847 shares
- Created
- First trade
- Kick-off
Market details
- Category
- Esports
- Polymarket tag
- Rainbow Six Siege
- Discipline
- Esports
- Polymarket series
- Rainbow Six Siege
- Teams
- DarkZero Esports vs. Virtus.pro
Who is trading this event
How does this event settle?
Rules, as written by Polymarket
This market refers to the Rainbow Six Siege Semifinal 1 match between DarkZero Esports and Virtus.pro in the BLAST R6 Major Osaka Phase 3 - Playoffs, initially scheduled for November 13, 2026 at 8:15 PM ET. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Virtus.pro. This market will resolve to "Virtus.pro" if Virtus.pro win the match against DarkZero Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 13, 2026 at 8:15 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Each question is its own Yes/No market: a share of the side that wins pays 100¢, the other side pays 0¢.
1 of the 6 have settled; Game 1 Winner settled Yes.
The result is checked against twitch.tv. Open the source
It can settle from Nov 14, 2026 07:30 UTC; trading can go on after that until the result is final.
Prices as of Nov 14, 2026 03:30 UTC; volume from on-chain fills over the last 24h. Trading data is ours; event metadata comes from Polymarket. Not affiliated with Polymarket · Not investment advice.