Skip to content
Esports · Valorant

Valorant: Aurora Gaming vs Pixel Lumina (BO3) - VCT EMEA Kickoff: Europe Qualifier Playoffs

Settled

$9.1K
Nov 10, 2026
4
$9.8K
—

Moneyline

QuestionYesNo24h volume
Match WinnerYES100.0¢0.0¢$5.6K

Child Moneyline

QuestionYesNo24h volume
Map 1 WinnerYES100.0¢0.0¢$3.2K
Map 2 WinnerYES100.0¢0.0¢$239.45

Totals

QuestionYesNo24h volume
O/U 2.5 GamesNO0.0¢100.0¢—

Event facts

Category
Esports · Valorant
Series
Valorant · daily
Fee
5% × p × (1−p) · taker only · 15% maker rebate
UMA bond
$250
Resolver
UMA CTF Adapter (sports)
Questions
4 settled
Fills, last 24 h
124
Polymarket-reported 24h volume
15,868 shares
  1. Created
  2. First trade
  3. Kick-off

Market details

Category
Esports
Polymarket tag
Valorant
Discipline
Esports
Polymarket series
Valorant
Teams
Aurora Gaming vs. Pixel Lumina

Who is trading this event

See who is trading this event

The largest holders of each question with a free account; the ranked active traders and tagged-wallet flow with the full metrics.

Create a free account

Who is trading this event

Loading who is trading this event…

How does this event settle?

Rules, as written by Polymarket

This market refers to the Valorant Semifinal 2 match between Aurora Gaming and Pixel Lumina in the VCT EMEA Kickoff: Europe Qualifier Playoffs, initially scheduled for November 10, 2026 at 11:00 AM ET. This market will resolve to "Aurora Gaming" if Aurora Gaming win the match against Pixel Lumina. This market will resolve to "Pixel Lumina" if Pixel Lumina win the match against Aurora Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 24, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 10, 2026 at 11:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Each question is its own Yes/No market: a share of the side that wins pays 100¢, the other side pays 0¢.

4 of the 4 have settled; Match Winner, Map 1 Winner, Map 2 Winner settled Yes.

The result is checked against twitch.tv. Open the source

Volume from on-chain fills over the last 24h. Trading data is ours; event metadata comes from Polymarket. Not affiliated with Polymarket · Not investment advice.